NFSU2 What cars do you think will make it? Nexagen., 01:59 AM. Personally I dont think there will be any american muscle trucks or hot rods in the next NFSU of course. Maybe a Mustang to apease the masses or a Camaro but other than that I dont think so. And all the cars from the last one in newer models o ya the tl,rl from acura.
I loved the original and i tried out the demo, but I'm really concerned about some problems with steering and handbraking. In the demo it feels like the car wants to get into a spin and keep spinning when you are spinning the rear tires in a turn after using the handbrake. I found that I could no longer do a hand-brake turn and just move the front tires the opposite way to correct the turn. It almost seems like when I try to do that, the car makes me take a 180 turn. Has this been corrected in the final release? Would you recommend picking up the game?
I'm torn between this and flatout. I've played a few hours worth.
I did enjoy the first and did hope a lot for the second. Basically if you didn't play the first then just buy the second.
If you played the first and loved it the second won't disappoint. If you got bored/frustrated with the first, the second will be a similiar ride. The Game engine and cars feel almost identical.
Runs fine on a ti4400 system at max details (as long as AA is turned off in the advanced options). Some cars look very blocky and the graphics could be better. It's not an ugly game, but it's not exactly going to do a 6800 justice either. The ingame video sequences are completely unforgivable. The blocky highly artifacted video reminds me of pre 2000 games. There's a nice attempt at a Max Payne style comic book cut scenes, but it's all to fast and comfusing to make much sense off. If your one who likes story and presentation you will eventually find yourself hitting the skip button.
Long pans of stages in blocky pixelated video with heaps of atifacts running at 15fps is not pretty and should never of been approved for release. It make work on a PS2 but on a PC.never. Shame EA shame! Theres some extra upgrades (whop de do) which suffer from the fact that in real life these 'upgrades' would make more of a noticable impact on a car. The car I started with had a great little purr, until I upgrade the exhast system and the engine sounds identical.
There's plenty of RICE in this game.like it or loathe it you have to use it to progress. They put a lot of effort into adding all these mods, performance tweaks and RICE, but at the end of the day it feels completely wooden and does not add any realism to the game at all. All upgrades do is add a notch to your pathetic car meter (very similar to the first game). When I got an exhast system for my car in real life it was an exciting experience that completely changed the way my car feels, in NFSU2 it's more a case of.is that it? The game takles place in a world map which gets opened up as you progress.
You can drive around to find races, shops and progress through missions. The game race modes are the same drift, circuit and drag as in NFSU, but you can ask cars you drive past to race in the world map, which is pretty cool and makes the game a lot less linear. The game make use of a GPS navigation system which lists map locations and an SMS system for information on races etc. It's definately console based with large text, overdramatic confirmation buttons all over the place but it does the job. With a gamepad at least, using a wheel you will need to setup all of your wheel buttons and direction pads to access the keys.
You will need buttons to change view, gears, nitro, handbrake, access GPS, Access SMS, enter events, reset the car etc. It would have been nice to be able to access the GPS and SMS menus from a single pause or menu screen. If you've played Midnight Club 2 this game has a lot of similar components, mixed with the original NFSU. The music is about as interesting as the first, although I do like the Snoop version of the Doors 'Riders on the storm'. Once again you can't import your own music like you used to be able to in earlier NFS games. Pull your head in EA, it's one of the best features of the NFS series. Winamp works well in the background though The biggest difference is the cars.
They sound a lot better than the original and there are some really nice vehicles to choose from. All in all it's a completely unrealistic car game, but it's still a lot of fun and the new features do add a lot to the game if you can forgive the extra buttons required which could frustrate most wheel owners. Plays fine on my Wingman rumblepad though. My biggest problem is that NFSU2 feels like it's targeted at pubescent teens. Anyone with any kinda interested in fast cars, mods and performance turning would be very put off by the 'nice on paper' upgrade game model, which doesn't reflect how the cars actually handle in the game very well, and sometimes simply make no difference when a huge change should be obvious (re: sports exhast system).
Beyondtool, play the game more before making a review. You missed a lot. Quote: That's the same car, the one doing the burnout has some rice added. Forget the exhast system and engine modifications, after adding some serious RICE to my car it goes much faster and handles on a dime. Now where have I heard that before. This really irks me.
In NFSU1, adding spoilers, body kits etc did'nt affect the car handling at all, but in NFSU2, adding a spolier adds downforce and you can tweak it yourself in the performance/tuneup option in the garage. In fact this is one of the greatest things about this game. You can adjust your chassis, driveterrain, tire choice, turbo and nos individually and for a specific type of race (ie ind drifting you like a bit more downforce up front than in the back, in drag you'd probably like no downforce at all) and test it in real time, giving you accurate stats of your performance. This allows for a greater tweaking of cars than ANY NFS has allowed in the past, only rivaled by NFS:PU. About the 'exhast'. It's not an exhaust system, is an exhaust tip what you can change, the difference in performance is minimal. I bought the game a few days ago at Best Buy.
I surprisingly liked the original, though I hate the whole ricer culture it was still a fun racing game. The game runs a tad slower at times than the original did (xp2000, 9700p) usually because of the particle system.
When you have 6 cars doing full burnouts at the start it really chugs, but it eventually gets back to normal. Overall the graphics are nice, not great but good enough for me. Also there appears to be a bug because I and several others had a problem of the textures not being filtered. After a few restarts it went back to normal. The most impressive is the sound effects, particulary the engine.
The Pontiac GTO sounds amazing, and when you go under highway overpasses, you get this sweet whoosh sound like you would IRL. Crashes also sound sweet, though since theres no damage model its pretty hollow. The gameplay is more of the same, though its a a big roaming city, almost GTA-like though the lack of any ppl walking around or variety of cars on the streets doesnt make the city come alive.
There are a lot of cars available of different types, i.e. Escallade, Hummer H2 etc. You can tweak things like suspension, tires etc, but its no where near as expansive like in the old Nascar Racing series where it really makes a difference. Theres even a dyno garage where you can test your settings out which is kinda nice as you dont have to constantly do test runs to see what the difference is (though you can do test runs). Some new game types: Drift Races now have other cars racing against you (though you can come in last given you make it under 30 seconds on the last lap and win if you have enough points), and slightly harder than NFSU where drift races even on hard were simple. Theres also drifting on the streets down hill against traffic which is cool.
Then you got the Underground Racing league, which takes place on a race track, so if your sick of doing it in the streets you got a track to drive on. StreetX is sucky, its kinda like dirt ring racing, the cars are agressive and so far its the hardest mode for me. NFSU2 isnt terribly challenging. The Sprint mode in particular is very easy, I constantly have 20-30seconds on the rest of the field, where as I would be lucky to get 5 or 10 in NFSU1. Drag Racing is more of the same, though this time is a lot harder (for me anyway).
The cars are much more aggressive and try to knock your ass out. And the tracks are harder too, more obstacles (the trainyard ugh). Music is crap like expected, unless you like buttrock and rap. The lack of being able to use your own music sucks balls, EA Trax sucks, I've got so much great driving music that I cant listen to so I dont bother listening to music at all. I know you can put winamp in the backround, but there are times during cutscenes or dialogue that I dont want interrupted. Speaking of cutscenes, yeah they suck, nothing new to the NFSU series.
The last game had this crappy fast blurry camera movement which was really retarded. Now its these comic book styled cutscenes ala Max Payne like said previously. Yeah they move far to fast and look really bad. The movies are unacceptable, I mean for fucks sake the compression is so bad. Its jerky, low res and pixelated like hell.
My biggest complaint is the voiceover. Brooke Burke obviously sounds like a 30 year old model who's reading off a script filled with stupid slang from the current MTV generation ricer assholes. No one can call money 'money', no its gotta be 'bank'.
'Yo dog, make sure you win this race so you get massive bank man!' During the dyno/tweak phase your mechanic sounds like a fucking Backstreet Boy as he's explaining the settings, and at the end he actually said 'Aiight, know what I'm sayin?' Still its a fun racing game. I hate the ricer bullshit, but a racing game is a racing game and if its fun I dont care what its about.
If you liked NFSU1, you'll probly like this one'. I'm really enjoying it, surprisingly. I didn't mind the first one, and the addition of the GTO and Mustang sold me on this one. The engine sounds are so much better than the first. After drving the Mustang and the Goat, it's hard to go back to the 4 bangers.the V8s sound incredibly good.
Overall, all of the sound effects are really well done. The opponent AI is stupid to the point of being funny. You can win pretty much any sprint/circuit/URL race just by letting everyone else get ahead of you off the line.after the first turn they'll all be sitting back asswards in the weeds.you can just drive on. I can't stand the rice, but it doesn't really impact on the gameplay.just keep one riced-up ghey car in your garage for when you need it, and drive the nice looking ones The slang and trash talking get old real fast, as has already been mentioned, as does the music. But ya, winamp in the background works good. Sorry beyondtool, I can't stand that Snoop version of Riders, and you cant' turn that one off. You can set it to 'off' in the trax menu, but there's a bug in which you have to go into the trax menu every time you start the game before your settings will be loaded.
I'd be happy if I never heard that song again edit Obligatory pic of my non-riced car.and the rice. I tried to keep it tasteful at least BTW.the Corolla is a great car.
It's not bad. Cutscenes were horribly done!!
Skip Skip Skip. I agree, the Rap/HipHop/Rice Slang is GH.GH.GHEY!!! Especially the Tune-Up/Dyno jackoff that attempts to explain what you should do. I guess EA thinks everyone talks like that still(they really need to stop watching MTV YO!). Anyhow, I like the idea of adjusting 'tuning'. I've been messing quite a bit with that part.
Sucks for the most part, but a little better than last. I hated that stupid ass rap song that started everytime NFSU 1 booted up. I turn off the music anyways.
I'd rather listen to the engine sounds. The girl is f'ing annoying, and again.what is up with that rap/rice talk??? STOP IT NOW!!! But, all stupid shit set aside, it is a decent racing game.
Some challenge, a little easier than before at times. The extra's are nice. On a P4 2.26/9800pro it runs ok on 4AA. Dont have an average fps tho'. The new modes are pretty fun, and the opponents try and do their best to knock you off the road. Drag is fun, more things in the way, I seem to loose control easier. Makes you pay attention.
However in Drag, there seems to be 'set' points at which you can change lanes.???? Overall, I'd say it is a little better than the first. New tracks, new modifications, more 'tuning', new modes.
Oh yeah, and the GTO!!! I'd give it a 6.5/10.
Quote: Originally posted by Semi On: quote: In the demo it feels like the car wants to get into a spin and keep spinning when you are spinning the rear tires in a turn after using the handbrake. Am I missing something here? Turning with the handbrake and accellerating WILL spin a real car.
Sounds like the physics engine is working fine. I know what is supposed to happen. Try stopping the car, going into first gear, and then turn the car and hard accelerate. Go around a few times and then release the steering to neutral.
Notice how the car will keep on spinning. It's amazing. Letting go of the steering should orient you forwards. Quote: Originally posted by Jee: Dear god man, you have a very good computer. That screenshot looks beautiful! (The game looks like ass on mine).
By today's standards, nothing special. Athlon 1700+@2000 9800 (370/300) 512 PC3200 The game runs great at 1024, high details, and one 'notch' on the AA slider (I'm guessing that would be 2x).
As was mentioned, it chokes when there's a bunch of tire smoke at the beginning of races, but runs fine after that. It is a great looking game. The blurring effects work well, and the scenery is gorgeous. It would be even better if it wasn't dark all the time.
Bought it yesterday, installed it this morning, and I'd still be playing after a 3-hour stint if I didn't have to do a noon-time stockmarket check. I can't believe I had reservations about buying this. Keep in mind that I'm not a console gamer so have never played Midnight-Gotham-Burnout-Club, but I'm a huge fan of the PC NFS series.
I mentioned last week that I would have been happy with 'just another town' added into the olf NFSU game. Well, this one certainly delivers. I just raced my first UR League track, and to me it seems that it's just like NFS:PU (or was it HP2 that had the one race track?). It was great! A fun part of NFSU was drag racing.
You got to be aggressive, right? Well, the StreetX racing mode makes that aggressiveness look like Sunday driving. You're pretty much on a drift track, racing for place.
Some guy getting too close? Drive him into the wall or speed barrels. I also did an outrun race. You pull up to one of the AIs cruising around the city, and run a challenge to lose the other fella. I did it on the freeway, and it was exciting as hell. I can't wait to try it whilst driving inside the city. Driving around the city from place to place isn't really too much of a chore (yet).
Picking your target and letting the GPS tell you which on/offramp to take is very helpful. So far, I have one large gripe, and one large weakness. Gripe: After running a race, the game goes into Microsoft Dummy mode and you have to answer THREE prompts to continue.
Select to go back to driving around. 'Wanna continue?'
'You sure you want to overwrite your saved game?' Yes, motherfucker. You know damn well I just placed first in that race, did NOT select replay, and HAVE to go back into this mode to drive around to another event. Weakness:.sigh. Locations. I get info or telephone calls that tell me there's a shop or race by the Stadium, across the bridge, in Bayview Terrace, or wherever. And I just look at the map and say 'Whoozawhatsitwhere?'
I'd really like a map with town/area locations marked. They'd really like me to buy a $15 strategy guide. If anyone knows where I can get a labeled map to print out, please let this driver know. I think I'll get some lunch, then play some more. Heh, didn't realize that I was looking at console dates and that the PC version came out earlier. Anyway, Pro-Zak, the answers to your questions are: you can turn on auto-save in the options menu somewhere and make those prompts go away, and the shop locations are on the map once you've visited the shop once (ie every new section of the city has some stores marked by those colored lights, you need to drive around looking for the lights and when you see one go into the shop-enter-zone, that's enough to make it show on the map in the future). Paav, thanks.
I guess I missed that 'save' option. About the map, yeah I know that the stuff gets put on there after you visit it, and yeah, I snoop around when I see the streetlights. But I'd still like a map that showed the names of the districts. This morning the guy on the phone said something about there being some stuff happening down by the stadium. Look around, and you'll find it.
Hmm, maybe after playing it more & more, I'll know where every Burger King is, but I wouldn't mind having a map sitting next to me that showed 'em now. The box the game came in has a fold-out cover - EA shoulda put a map inside there! Quote: This really irks me. In NFSU1, adding spoilers, body kits etc did'nt affect the car handling at all, but in NFSU2, adding a spolier adds downforce and you can tweak it yourself in the performance/tuneup option in the garage. In fact this is one of the greatest things about this game. You can adjust your chassis, driveterrain, tire choice, turbo and nos individually and for a specific type of race (ie ind drifting you like a bit more downforce up front than in the back, in drag you'd probably like no downforce at all) and test it in real time, giving you accurate stats of your performance. This allows for a greater tweaking of cars than ANY NFS has allowed in the past, only rivaled by NFS:PU.
About the 'exhast'. It's not an exhaust system, is an exhaust tip what you can change, the difference in performance is minimal. I'm terribly sorry that it 'irks' you.
The exhast tip yes is purchased in the body shop, but I wasn't talking about that. I was talking about the performance upgrades you buy in the performance shop. There's a sports exhast kit, engine mods etc. After adding all those mods (first thing you'd do in real life) the car performed about 10-15% better. After adding the rice from the body shop my car was suddenly 50% better? I may be really missing something but it seems to me that the upgrades more often than not simply add a notch to your car-o-meter.
Whether that improves handling, speed or whatever is not well correlated to what parts you buy. I've played with the tune up it's nice and all, but it's pretty gimicky IMHO.At least compared to say Colin Mcrae.